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Charms do Bestiário — 25

Extraído de bestiary_charms.lua. Os pontos mostrados são os custos por nível (menor/médio/maior).

NomeCategoriaTipoDanoCusto (pontos)Descrição
Adrenaline Burst CHARM_MINOR CHARM_DEFENSIVE 100 / 150 / 225 Bursts of adrenaline enhance your reflexes with a certain chance after you get hit and let you move faster for 10 seconds.
Bless CHARM_MINOR CHARM_PASSIVE 100 / 150 / 225 Blesses you and reduces skill and xp loss by 10% when killed by the chosen creature.
Carnage CHARM_MAJOR CHARM_OFFENSIVE COMBAT_NEUTRALDAMAGE 600 / 900 / 3000 Killing a monster deals physical damage to others in a small radius.
Cleanse CHARM_MINOR CHARM_DEFENSIVE 100 / 150 / 225 Cleanses you from within with a certain chance after you get hit and removes one random active negative status effect and temporarily makes you immune against it.
Cripple CHARM_MINOR CHARM_OFFENSIVE 100 / 150 / 225 Cripples the creature with a certain chance and paralyzes it for 10 seconds.
Curse CHARM_MAJOR CHARM_OFFENSIVE COMBAT_DEATHDAMAGE 360 / 540 / 1800 Triggers on a creature with a certain chance and deals 5% of its initial hit points as death damage once.
Divine Wrath CHARM_MAJOR CHARM_OFFENSIVE COMBAT_HOLYDAMAGE 600 / 900 / 3000 Triggers on a creature with a certain chance and deals 5% of its initial hit points as holy damage once.
Dodge CHARM_MAJOR CHARM_DEFENSIVE 240 / 360 / 1200 Dodges an attack with a certain chance without taking any damage at all.
Enflame CHARM_MAJOR CHARM_OFFENSIVE COMBAT_FIREDAMAGE 400 / 600 / 2000 Triggers on a creature with a certain chance and deals 5% of its initial hit points as fire damage once.
Fatal Hold CHARM_MINOR CHARM_PASSIVE 100 / 150 / 225 Prevents creatures from fleeing due to low health for 30 seconds.
Freeze CHARM_MAJOR CHARM_OFFENSIVE COMBAT_ICEDAMAGE 320 / 480 / 1600 Triggers on a creature with a certain chance and deals 5% of its initial hit points as ice damage once.
Gut CHARM_MINOR CHARM_PASSIVE 100 / 150 / 225 Gutting the creature yields 20% more creature products.
Low Blow CHARM_MAJOR CHARM_PASSIVE 800 / 1200 / 4000 Adds 8% critical hit chance to attacks with critical hit weapons.
Numb CHARM_MINOR CHARM_DEFENSIVE 100 / 150 / 225 Numbs the creature with a certain chance after its attack and paralyzes the creature for 10 seconds.
Overflux CHARM_MAJOR CHARM_OFFENSIVE COMBAT_NEUTRALDAMAGE 600 / 900 / 3000 Deals physical damage based on your maximum mana.
Overpower CHARM_MAJOR CHARM_OFFENSIVE COMBAT_NEUTRALDAMAGE 600 / 900 / 3000 Deals physical damage based on your maximum health.
Parry CHARM_MAJOR CHARM_DEFENSIVE COMBAT_PHYSICALDAMAGE 400 / 600 / 2000 Any damage taken is reflected to the aggressor with a certain chance.
Poison CHARM_MAJOR CHARM_OFFENSIVE COMBAT_EARTHDAMAGE 240 / 360 / 1200 Triggers on a creature with a certain chance and deals 5% of its initial hit points as earth damage once.
Savage Blow CHARM_MAJOR CHARM_PASSIVE 800 / 1200 / 4000 Adds critical extra damage to attacks with critical hit weapons.
Scavenge CHARM_MINOR CHARM_PASSIVE 100 / 150 / 225 Enhances your chances to successfully skin/dust a skinnable/dustable creature.
Vampiric Embrace CHARM_MINOR CHARM_PASSIVE 100 / 150 / 225 Adds 4% Life Leech to attacks if wearing equipment that provides life leech.
Void Inversion CHARM_MINOR CHARM_PASSIVE 100 / 150 / 225 Chance to gain mana instead of losing it when taking Mana Drain damage.
Void's Call CHARM_MINOR CHARM_PASSIVE 100 / 150 / 225 Adds 2% Mana Leech to attacks if wearing equipment that provides mana leech.
Wound CHARM_MAJOR CHARM_OFFENSIVE COMBAT_PHYSICALDAMAGE 240 / 360 / 1200 Triggers on a creature with a certain chance and deals 5% of its initial hit points as physical damage once.
Zap CHARM_MAJOR CHARM_OFFENSIVE COMBAT_ENERGYDAMAGE 320 / 480 / 1600 Triggers on a creature with a certain chance and deals 5% of its initial hit points as energy damage once.